Culminating “Strange Dreams

Tutorial

My practice and planning

Anaglyph Practice

Anaglyph Practice

Anaglyphic art is when a picture is distorted by duplicating the said image this duplicate will be a see through image of blue and red that is off set from the original copy. This creates the illusion of 3d when wearing anaglyphic glasses that are made with red and blue filters for the lens.

my sketches and Ideas

idea1 idea

Claymation animation is an animation style made by using clay characters and slowly moving certain aspects of the character and taking a picture every time. When the picture are placed in the correct sequence and played fast together, it creates the illusion that the character are moving on their own. I have made a claymation in my grade 10 com-tec class. The animation was 30 seconds long and was composed of over 500 punctures. I know an understand the importance of preparation, organization and patience when creating a stop motion animation.

An artist and director that has inspired me to create a stop motion animation finally instead of just regular animation was Tim Burton. Tim burton, before being a director was an animation student, he was actually in the same class as the man who started up Disney’s Pixar studios. Tim Burton is the director of many huge hits and some of them are clay or stop motion animation, in which the characters are actually little puppets, that still resemble the appearance of being created out of clay.

Some films that he has directed are “The Nightmare Before Christmas”, “Corpse Bride”, “Frankenweenie”, “Vincent” and more.

The Nightmare Before Christmas

The Nightmare Before Christmas

Corpse Bride

Corpse Bride

Vincent

Vincent

Frankenweenie

Frankenweenie

Tim Burton’s style of animation is very recognizable. His main characters are usually tall, skinny people, with large heads and large bulb like eyes. Many of the clothes in which characters where are usually olden day suits, strips, spots, swirls. Also many characters have noticeable abnormalities, such as one than that is bigger than the other, or a scare etc.

For my project I have decided that I will create a clay animation and try to create one in the likeness of Tim Burtons. Creating this project will have 2 principles of design which are duration and hybridization. The duration will be apparent because the animation itself will have an element of time. Hybridization because the characters in which I create for the animation will be created using materials and mediums outside of the technological spectrum, most likely using clay, wire and paint. If I have time, considering how long it will take to create this claymation, I will try to turn the animation into  a analgyphic animation using the techniques I have figure out.

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Final Discription

For my final Piece I  did follow through with my plan to create the Clay animation. When starting out, I wanted to create an animation about a girl waking up in a surreal world and not know what is going on. Though as I developed more into the animation, I decided that it would be neat if I created an animation where we experience a dream that the character is in. There is an unnatural flow about dreams, and I tried my best to convey that.

Screen shot 2014-01-16 at 8.51.39 AM Screen shot 2014-01-16 at 8.51.58 AM

As you can see above in my planning section, I was inspired to create a claymation through the works of Tim Burton. To create this sort of style that mimicked Tim Burton’s, I got a Bratz doll. I chose this kind of doll because like his characters, they have oversized heads and thin bodies. I then cut off the face of the doll, so I could fill the head with plasticine and began to sculpt the face as well as various mouths and eye lids for animation. I then proceeded to paint the rest of her body white (Initially I painted the plasticine face to match the skin tone of the doll, but after doing so, the face became powdery in a sense and would not allow for the different mouths and eyebrows and eye lids to stick, I had to resculpt the face at that point deciding then to paint the body white to match the plasticine) I also sewed the shirt in which she is wearing with some faberic. i do not own any dolls, and the shirt that came with the doll was very weird. It looked like something a pop star would wear. After creating the shirt I detached the belt she was wearing on her pants and put it on her shirt. I also painted her shoes black to better fit the character. After completing the character, I starting animating.

IMG_8904

To make the animation I had to take several still shots of the character in different positions, each picture slightly different than the other so that when played altogether, it would present the illusion of movement. I took roughly 570 photographs. After taking all of the pictures, I imported them to iMovie and exported it as an .Mov file which I then uploaded to FinalCutPro to continue with sound effects and other edits to the video.

Screen shot 2014-01-16 at 9.14.40 AM Screen shot 2014-01-16 at 9.15.23 AM Screen shot 2014-01-16 at 9.15.32 AM

This animation I created has two forms of the elements of design. This first one is duration. My animation would not be successful without an element of time. The viewers of the animation would only see the 570ish still photographs and would have to follow along and would not get the effects and audio that enhance the video further. This would not present the illusion of movement I wanted for this project. This animation is 1 minute and 27 seconds in length. The other element of design that is present is hybrization. To create this animation, I need fabric, clay, a doll, a background and various props. I also needed a camera and video editing software. Using both these physical and non physical elements together I was able to create my animation. This is why is a hybridization.

The strengths of the work I believe were the facial movements that I gave to the character. To do this, in-between shots I would move an eyebrow, eye pupil, mouth or twist head to create different facial expressions. This was necessary because without these facial expression, views are able to get a sense of how the character is feeling as she moves across the screen. I  have created stop a motion animation before using clay, but this is the first time that I have gone to elaborate lengths to create expression.

The Weakness in my work I believe is the choppy ness of the movements. I tried my best to keep movement very slight so that when put together it would flow very nicely, but I realized once I imported the pictures that I would have to make even more slight movements in order to achieve this. It was also hard as it was because the movements the doll could make were very limited.

If I could do it all ver again, I would try and get a few more scenes of different aspects of her dream. Initially I wanted the animation to be longer, but I was very limited by time. I really have admiration to people who work on full length feature films who take years to create a claymation movie. I hope one day I can have the opportunity to work on a movie with animation.

Here is my animation, you can view it here or check out my animation section of this website to see it, and all of my other animations

Ashlee's Art

Ashlee’s Art

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